On the 5th April 2017 the UKA servers will close down.
We'd like to take this time and say we can't thank everyone enough for the support over the years. When UKA was set up back in 2014 we never dreamt of it reaching the heights it has done as a DayZ community. It was started just to find a bunch of guys to regularly play DayZ with, but what it became is more of a family. Players have come and gone over the years, but in the midst of that we've had some of the most loyal members that anyone could have asked for sticking with us through thick and thin and supporting us along the way.
In December 2014 the UKA was officially started. It began with 3 friends, and a few adverts put out. A few days after we started the group we opened our first 40 slot public server, which proved popular from the beginning. We had this server for about 6 weeks when we realised we could really cement ourselves in the DayZ community and opted to move to a private server. This was our first 3PP server. It was a huge hit, and we carried this server to #1 ranking on GameTracker. At this point in time, too, 1PP servers were few and far between. I could count on one hand how many servers there were, and less than half of those servers had a stable player base. Despite these odds, we opened one anyway.
As expected 1PP took off to a slow start, but we kept pushing it and eventually got the ball rolling and it became one of the top ranked 1PP servers, well renowned for its offering of some of the best PvP to be found in DayZ, with top streamer frequenting the server.
It wasn't all smooth sailing though, and issues with server hosts meant we've had to jump ship to other providers a couple of times, but we managed to get 3PP back to #1 spot for a second time, and after that it was consistently among the top 10 of the servers, with 1PP still being one of the top ranked servers.
Unfortunately all good things must come to an end, and due to the course of DayZ development we can't justify the monthly costs to supporting the game. We try to offer our players as much as possible, but development grows stale and there's little to keep the players interested between the large milestone patches. We've been in close contact to some of the devs and helped out where we can with development, but as a team we feel it's a good time to take a back seat within DayZ and cease operations until the game further develops closer to beta/release.
We will still be around as a community and other games are still played by ourselves, but our servers will no longer be running.
Again thank you for all our support, and we shall return.